AI Insights · Timothy · June 2021
Top 5 Roguelike Games Performance in Greece Q2 2021
Explore the performance trends of the top 5 roguelike games on both iOS and Android platforms in Greece during the second quarter of 2021, based on data from Sensor Tower.
The second quarter of 2021 saw some interesting trends in the performance of the top 5 roguelike games on a unified platform in Greece. Here's a closer look at the weekly downloads, revenue, and active users for these top-performing games.
Hero Wars: Alliance RPG from Nexters Global LTD experienced fluctuating weekly revenue, reaching a peak of approximately $12.6K in the week of May 10. Weekly downloads saw significant highs and lows, peaking at 8.7K in the week of April 26, before declining to around 1.5K by the end of June. The game’s weekly active users also showed a varied trend, peaking at 15.5K in early May and closing the quarter at around 10.1K.
RAID: Shadow Legends by Plarium Global Ltd maintained a steady weekly revenue with a peak of approximately $10.9K in mid-April and early May. Weekly downloads remained relatively stable with a slight peak of 2.5K in mid-April. The weekly active users maintained a consistent range, hovering around 11.4K to 12.8K throughout the quarter.
Archero from HABBY showed a consistent weekly revenue, peaking at approximately $1.3K towards the end of June. The game’s weekly downloads saw a gradual increase, reaching around 1.8K by the end of June. Weekly active users remained stable, fluctuating between 15.3K and 17.0K throughout the quarter.
Heroes Charge by uCool, Inc. had a varied performance in weekly revenue, peaking at approximately $614 in the week of June 21. Weekly downloads saw a significant peak of 2.4K in late April, with active users peaking at 4.8K in late May before slightly declining to around 4.2K by the end of June.
Looney Tunes™ World of Mayhem from Scopely, Inc. experienced a steady weekly revenue, peaking at around $2.9K in late April. Weekly downloads remained relatively consistent, with minor fluctuations, peaking at 858 in mid-April. The game’s weekly active users remained stable, ranging between 1.6K and 1.8K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.